Lily’s World

Virtual Reality

Trailer

None360° Video Demo (Please see below link to download 360° Version for Oculus Rift)

 

 

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Today, many Virtual Reality projects provide gaming experiences.
Can the same technology be used to give a deeper, more immersive experience of linear narrative?

“Lily’s World” is an immersive storytelling experience that explores the time capsule of a young girl from the first-person perspective.
In her time capsule, Lily puts her favorite items and unforgettable objects. Generally, people burry their time capsules into the ground. As a digital native kid, Lily attempts to upload hers to the cloud. It is about Lily’s dream of abandoning her physical identity and transforming herself into an eternal presence. The project was created to process grief in the wake of the artist’s mother’s cerebrovascular disease. It is an emotional journey of love, loss, and a never-ending exploration of eternity.

About the Installation:
Lily’s World was exhibited in the annual thesis show at Parsons New School for Design. It is a single-user experience. The audience can wear Oculus Rift to experience the audiovisual content. Audiences waiting in queue can view the 3d printed artworks. The project has also been selected for the Adobe Design Achievement Awards 2015 Semifinal round.

VR的發展帶來全新的遊戲體驗,同時也創造更令人印象深刻的敘事手法。此作品為VR沉浸式體驗,由第一人稱視角敘述小女孩莉莉的世界。故事背景設定在人們可將記憶上傳到雲端備份成數位時空膠囊的未來,在莉莉因病昏迷後,觀眾進入充滿她記憶片段的時空膠囊中從她的視角進行體驗。此作劇情受到作者家人重病昏迷的經歷啟發,旨在反映人們在數位世界中追尋永恆的旅程。為了讓觀眾更融入劇情,展場用3D列印佈置成實驗室風格,Oculus Rift也被包裝成雲端時光膠囊裝置。
此作品為作者的碩士畢業製作,並入選當年Adobe Design Achievement Awards準決賽。

 

Year: 2015
Personal Project
Role: Creative & Design Direction, VR Application Development

 

 

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